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Posted: Mon May 20, 2002 4:59 pm
by glockh210
Any gamers out there.?.I just updated to SFP running XP/Pro, everything seems to be fine but in Quake 3 I'm getting a 2-3 second delay in the games sound. Does anyone know what setting may be causing this? Any help is greatly appreciated. It is rather difficult to play this way...
Thank you
Glockh210

Posted: Mon May 20, 2002 5:06 pm
by CAPO
Just a guess but did you try your ULLI settings?

Posted: Tue May 21, 2002 2:00 am
by ernest@303.nu
I don't think that gaining 20 millisec through the ULLI settings will compensate for seconds of delay:)

Posted: Tue May 21, 2002 2:48 am
by sandrob
try with other games like cubase/logic/nuendo/wavelab/soundforge.... :razz:

Posted: Tue May 21, 2002 4:24 am
by glockh210
I've tried all the ULLI settings they don't seem to make any difference in the timing of the delay...any other suggestions? no wisecracks please

Glockh210

Posted: Tue May 21, 2002 11:50 am
by braincell
Try a dual boot system with windows 98 in another partition. You might need a boot manager to do this. Install only the pulsar driver in the win98 partition.

Posted: Tue May 21, 2002 1:09 pm
by remixme
Suggestions?
Use another computer for games :wink:, I doubt it very much whether creamware have even bothered to test games at their HQ let alone optimise drivers for it,
I have a couple of solutions, in Quake III is there an option like disable sound acceleration, I know there used to be in Quake II. Try going to some of the quake fan sites and looking for console commands to do with troubleshooting. You might find something to solve your problem.

Other than that I suggest if you really want to play games install another soundcard and dual boot between the two.
Disable your games soundcard on your music partition, cus you shouldn't install games on that anyway.

Posted: Wed May 22, 2002 11:10 am
by glockh210
Thanks for the replys, I have since fixed the problem and sorry but I shall continue to play games as well as music on one machine and on one OS.

Posted: Wed May 22, 2002 8:55 pm
by Noctulius
So perhaps you would share the solution with other who could encounter the same problem in future? Please. :smile:

Posted: Fri May 24, 2002 12:46 pm
by glockh210
Actually the problem was caused due to someones advice about PC optimization which suggested that the direct X sound accelleration level should be set to none or low or some such thing which in turn affected Quake's sound timing...I experienced no benefit to having this setting turned down and obviously found the penalty for doing so. Oh well............not everyone knows everything.................