Quake 3 Delay???

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glockh210
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Joined: Sun Dec 23, 2001 4:00 pm

Post by glockh210 »

Any gamers out there.?.I just updated to SFP running XP/Pro, everything seems to be fine but in Quake 3 I'm getting a 2-3 second delay in the games sound. Does anyone know what setting may be causing this? Any help is greatly appreciated. It is rather difficult to play this way...
Thank you
Glockh210
CAPO
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Location: Sacramento, California

Post by CAPO »

Just a guess but did you try your ULLI settings?
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ernest@303.nu
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Post by ernest@303.nu »

I don't think that gaining 20 millisec through the ULLI settings will compensate for seconds of delay:)
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sandrob
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Post by sandrob »

try with other games like cubase/logic/nuendo/wavelab/soundforge.... :razz:
glockh210
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Post by glockh210 »

I've tried all the ULLI settings they don't seem to make any difference in the timing of the delay...any other suggestions? no wisecracks please

Glockh210
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braincell
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Post by braincell »

Try a dual boot system with windows 98 in another partition. You might need a boot manager to do this. Install only the pulsar driver in the win98 partition.
remixme
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Post by remixme »

Suggestions?
Use another computer for games :wink:, I doubt it very much whether creamware have even bothered to test games at their HQ let alone optimise drivers for it,
I have a couple of solutions, in Quake III is there an option like disable sound acceleration, I know there used to be in Quake II. Try going to some of the quake fan sites and looking for console commands to do with troubleshooting. You might find something to solve your problem.

Other than that I suggest if you really want to play games install another soundcard and dual boot between the two.
Disable your games soundcard on your music partition, cus you shouldn't install games on that anyway.
glockh210
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Joined: Sun Dec 23, 2001 4:00 pm

Post by glockh210 »

Thanks for the replys, I have since fixed the problem and sorry but I shall continue to play games as well as music on one machine and on one OS.
Noctulius
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Post by Noctulius »

So perhaps you would share the solution with other who could encounter the same problem in future? Please. :smile:
glockh210
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Joined: Sun Dec 23, 2001 4:00 pm

Post by glockh210 »

Actually the problem was caused due to someones advice about PC optimization which suggested that the direct X sound accelleration level should be set to none or low or some such thing which in turn affected Quake's sound timing...I experienced no benefit to having this setting turned down and obviously found the penalty for doing so. Oh well............not everyone knows everything.................
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