I'm trying for the first time to patch in 3.1, but there seems to be a bug. 
For some strange reason, a certain type of connector becomes obsolete and cannot be used anymore.  Right now, the control signal (blue) cables have become messed up and I can't patch anything to anything.  I saved, reloaded sfp and it's still behaving the same way.  Anyone have similar problems?
Also, I found out that patches built in sfp don't load into pulsar 3.01.  What a shame.
			
			
									
						
										
						mod2 bugs in sfp 3.1?
I can't reproduce your bug.  I don't have any problem with cabling.  Can you be more specific about how your problem occurs?
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I'm having a terrible time with presets. At some point some of the parameters stop being saved in a preset[maybe there's an absolute limit on number of parameters now? ... as my patches are fairly big].
I also get a "Stack Limit ..." error if I add a lot of modules without a save and reload in between. [I add modules one after the other... no cabling... then I get that error... I can continue working after the error, but maybe that's what screws up the presets.
In older OS versions I was able to do patches of the size I'm now doing with no problems.
Also... older modules like the Obsidian delay don't save their settings in presets no matter what...
			
			
									
						
										
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I'm having a terrible time with presets. At some point some of the parameters stop being saved in a preset[maybe there's an absolute limit on number of parameters now? ... as my patches are fairly big].
I also get a "Stack Limit ..." error if I add a lot of modules without a save and reload in between. [I add modules one after the other... no cabling... then I get that error... I can continue working after the error, but maybe that's what screws up the presets.
In older OS versions I was able to do patches of the size I'm now doing with no problems.
Also... older modules like the Obsidian delay don't save their settings in presets no matter what...
