I'm still try to conceive a FFT module. Instead of using DSP, I was adviced to used C++ and run the FFT native on the host. In order to do this, you need a librarry and some header files. I'm searching around and come to something like 'Scope FX, Scope GUI, Open Scope SCOPE 6', but I can't find a real download for any of those. Please enlighten me.
looks like at least effclass.h and ScopeDLL.lib is required. Where are they now?
development systems Scope FX, Scope GUI, Open Scope SCOPE 6
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Re: development systems Scope FX, Scope GUI, Open Scope SCOP
Contact Sonic-core for a SCOPE 6 development kit. However, from most developers, they suggest sticking with SCOPE 5. SCOPE 6 is unreleased, and your host code shouldn't be changed by it.
Just make sure you can compile both 64bit and 32-bit versions
32-bit is still prevalent, but 64-bit is where things are headed due to RAM addressing beyond 4GB.
Just make sure you can compile both 64bit and 32-bit versions


Re: development systems Scope FX, Scope GUI, Open Scope SCOP
That's the answer I got from Sonic Core: stick to 5, because 6 is unstable.jksuperstar wrote:Contact Sonic-core for a SCOPE 6 development kit. However, from most developers, they suggest sticking with SCOPE 5. SCOPE 6 is unreleased, and your host code shouldn't be changed by it.
Just make sure you can compile both 64bit and 32-bit versions![]()
32-bit is still prevalent, but 64-bit is where things are headed due to RAM addressing beyond 4GB.
Re: development systems Scope FX, Scope GUI, Open Scope SCOP
forget 6, it isn't working and none of the devlopers use it. sdk5 is the version to work with.
Scope, Android, Web, PC Plugins and Sounds:
http://www.oceanswift.net
Music
https://faxinadu.bandcamp.com/
http://www.oceanswift.net
Music
https://faxinadu.bandcamp.com/