64 step sequencer (external ramp)
64 step sequencer (external ramp)
More sequencer/gate/external ramp fun! Ramp file included and quick vid to show what's going on:- Attachments
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- 64 STEP SEQUENCE EXTERNAL.rar
- (1.76 MiB) Downloaded 510 times
Re: 64 step sequencer (external ramp)
Thanks, this might be fun to use.
Glad to see someone has time for Mod 4.
I too long my days of endless Modular patching, hopefully soon I can get time to create again. Until then it seems as I am a slave to rehearsals.
Glad to see someone has time for Mod 4.
I too long my days of endless Modular patching, hopefully soon I can get time to create again. Until then it seems as I am a slave to rehearsals.
Re: 64 step sequencer (external ramp)
Cool glad you can find use
Been spending time in max for live (max/msp) which has got me thinking in a modular way again.
This patch can be extended to 128 step in one shell with the flexor mod switch 8 to 1 however if running with external ramps you run out of inputs into mod shell. So either spread the patch across two shells or use an internal ramp for master ramp duty and be sure to gate it to keep time.

Been spending time in max for live (max/msp) which has got me thinking in a modular way again.
This patch can be extended to 128 step in one shell with the flexor mod switch 8 to 1 however if running with external ramps you run out of inputs into mod shell. So either spread the patch across two shells or use an internal ramp for master ramp duty and be sure to gate it to keep time.
Re: 64 step sequencer (external ramp)
Hi irrelevance,
Good to see you're still building patches! Are there actually more than the two distinct ramp signals involved? If not, why don't you just distribute them within the patch, rather than having to use lots of audio inputs?
It's probably just me not understanding properly, so if you do need more inputs, you should look at the BC Modular shells, e.g. BC882416. That one has 16 sync connections that you could use, for instance, and you'd still have 8 audio inputs available.
Cheers,
Will
P.S. Give me a shout if you want to chat about integrating ScopeSync into your M4L patches. Roy (cwmod) has been working on a sequencer patch using it.
Good to see you're still building patches! Are there actually more than the two distinct ramp signals involved? If not, why don't you just distribute them within the patch, rather than having to use lots of audio inputs?
It's probably just me not understanding properly, so if you do need more inputs, you should look at the BC Modular shells, e.g. BC882416. That one has 16 sync connections that you could use, for instance, and you'd still have 8 audio inputs available.
Cheers,
Will
P.S. Give me a shout if you want to chat about integrating ScopeSync into your M4L patches. Roy (cwmod) has been working on a sequencer patch using it.