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				Sonic Core Modular IV
				Posted: Tue Dec 01, 2009 6:18 am
				by Shroomz~>
				Check it out!  

  - 
http://www.sonic-core.net/en/home/modular4.html
So many cool new modules. I'm writing my letter to Santa Claus tonight. 
 
 
The MODULAR IV comes with 97 new modules:
 
Delay 
Bucket-Brigade Delay 
Frequency controlled  
modulation delay 
Tapedelay long 
Tapedelay short  
 
Distortion & Shaper 
12AX7 Tube simulation 
Soft foldback 
SoftClip 
Si shaper 
Modulator/Demodulator 
AM 
FM 
Ring 
 
Amplitude Modulator 
AMC1 
AMC2 
AMC3 
Pitch 
PLL Tuner 
FLL Tuner 
 
Envelopes 
AHD loop EG  
 
Misc. Effects 
Gong Resonator 
Wave interlace 
Pulsetrain shaper 
Quad suboctave generator 
Slewlimiter 
Suboctave modulator 
Wave animator 
Wave warper
 
Filter 
Differenziator 
Freq. Splitter 
Ladder Filter (Minimax) 
P1 filter 
P5 filter 
 
Gate 
Counter 
Gate burst 
Gate delay  
Gate randomizer 
Gate flipflop 
Random gate generator 
Triplex timer 
 
Chaos LFOs 
Duffing Map 
Henon Map  
Logistic Map 
Lorenz Attractor 
Roessler Attractor 
 
Random LFOs 
Modulation entropy 
Psycho LFO 
Shiftregister 
MIDI 
VST MIDI clock 
MIDI voice control C (unisono) 
MIDI switch 
	
Mix & Gain 
Stereo attentuator 
Stereo mix 2 
Stereo mix 3 
Stereo mix 4br
 
Misc. Mix & Gain 
Wavesplitter 
Waesplitter mod. 
8 x Multiplexer 
8 x Demultiplexer 
 
Modifier 
Compare min/max 
Compare min/max 2 
CV spreader 
CV spreader 2 
Min/max sync 
Modulo 
Control randomizer 
 
Switches 
Fading gate toggle switch 1x2 
Fading gate toggle switch 2x1 
Fading switch 1x2 
Fading switch 2x1 
Gate toggle switch 1x2 
Gate toggle switch 2x1 
Levelswitch 1x4 
Levelswitch 4x1 
Stereo switch 1x2  
Stereo switch 1x3 
Stereo switch 1x4 
Sync switch 1x4 
Sync switch 1x4 knob 
Threshold switch 2x1 
 
CZ OSC 
CZ Pulse 
CZ Resonance1 
CZ Resonance2 
CZ Resonance3 
CZ Saw 
CZ SawPulse 
CZ Square 
 
Terrain OSC 
Terrain 1 
Terrain 2 
Terrain 3 
Terrain 4 
Terrain 5 
Terrain Select 
Misc. OSC 
Click generator 
Digital noise 
Flux OSC 
Flux OSC mod. 
Noise Exciter 
P1 OSC 
	
Seq 
Cellular Automata 

 
			
					
				Re: Sonic Core Modular IV
				Posted: Tue Dec 01, 2009 6:56 am
				by irrelevance
				I wonder if the upgrade will change the styling of previous modular modules?
			 
			
					
				Re: Sonic Core Modular IV
				Posted: Tue Dec 01, 2009 7:00 am
				by dawman
				I hope not.
Maybe there's a magic button for Shroomz knobs options too........... 
 
 
I am very happy to have these modules, even if they look like Bar-BQ Briquettes....  

I really like the way they were careful in the module choices they made. Nothing repeated by the old Mod II/III, Flexor III, Roy, Sharc or Shroomz.
Total consideration for the users.
I am really going to miss all the cackling hens. I am sure there will be some snivelings about something.
All I know is a little Angel whispered this is in my ear 7 months ago ( Modular modules are all optimized Pendajo ) and I am sure glad I listened.....
edit: The Ladder Filter is a crucial module. I have one sort of in Modular but it won't save the settings in my presets so this is a perfect addition.
 
			
					
				Re: Sonic Core Modular IV
				Posted: Tue Dec 01, 2009 9:02 am
				by Ben Walker
				irrelevance wrote:I wonder if the upgrade will change the styling of previous modular modules?
Looking at (eg) the Audio IN module, it looks as if all modules will get the new look and feel.
Ben
 
			
					
				Re: Sonic Core Modular IV
				Posted: Tue Dec 01, 2009 9:26 am
				by Tau
				It looks awesome, and feels new, which are both good things. CZ modules?  
 
 
The "free licenses for patches" is also a cool thing - I might even try my luck, though I find it highly improbable that I can get in the "top 3"...
 
			
					
				Re: Sonic Core Modular IV
				Posted: Tue Dec 01, 2009 10:12 am
				by Shroomz~>
				Tau wrote:CZ modules?  
 
  
Yeah! PD synthesis. There's so many cool additions there, it's making me drool just looking at the screenshot.  

 
			
					
				Re: Sonic Core Modular IV
				Posted: Tue Dec 01, 2009 11:02 am
				by erminardi
				Cool, I really hope for a MIDI out module, so finally I can create some Modular patches that modify MIDI signals...
Any modular expert here can recognize something similar in this list?
			 
			
					
				Re: Sonic Core Modular IV
				Posted: Tue Dec 01, 2009 11:24 am
				by dawman
				I recognize the Lorenz and Roessler Attractors. These are great mathematical ways to create various spirals in Surround mixing, similar to automations JLCooper hardware can provide, but I haven't thought about how that can be applicable to Modular, except maybe for spiraling LFO's or some wierd shit.
This is just a taste of things to come. I'd say that most card owners interested in Modular will be excited to see this.
Currently, Modular is optimized already for the XITE-1 as I can load as many as my MIDI channels will allow, and then 8 controller patches, and a dozen or so of effects.
It's becoming a giant Modular.
I was saddened to see my Bowen synths struggling w/ load times and thankfully JB & Ralf helped optimize them to an extent, but for me Modular is ready to roll and has no limits as long as I assign them their own DSP's. The ones that are really big can be spanned.
But I am working with an older version and I am sure there is a new optimizing trick added again like last time. I need another MIDI hardware port now. Aww the hell with that. I'll get rid of all these cheezy sampled instruments and go all Modular. 16 x synths all with seperate effects and automated mixing....The FM & Additive patches I use for transistor combo Organs, and FM Epianos can have 16 voices, and the synths have 8.
I am jazzed up for this. I was just starting to really dig into Modular 2 months ago, and this is just another stab in the ass for me... 

The Phase Distortion stuff looks great too.
Perhaps I can use the mathimatical equations to help automate circular patterns in Ultraphonic Circular LFE 8.1.
It's a hidden feature in Kontakt nobody seems interested in, but it's a great way to automate the Kontakt mixer w/ surround patterns and turn those worthless samples into something useful. Maybe they will sound more realistic with all of the panning. The listener will be hypnotized by the motions and not notice the imperfections and overall fakenes of my samples.
 
			
					
				Re: Sonic Core Modular IV
				Posted: Tue Dec 01, 2009 1:58 pm
				by dawman
				Anybody have a clue to what a Terrain Oscillator is...?
Is it an Oscillator that can recreate the sound of offroad ATV's... 

 ........ankyu........
Perhaps a 2 Dimensional Vector Wavetable of sorts..............?
Terrain 1 is the sound of Ozzy Osbourne going off of a cliff.........ankyu........
Terrain 2 is the sound of an ATV going uphill on a 30 degree grade.
Terrain 3 is an ATV being kicked over because it won't start
Terrain 4 is the sound of XITE-1/4 Live hitting a tree on the slopes of Heavenly....( Sonny Bono Style ... 

 ..)
 
			
					
				Re: Sonic Core Modular IV
				Posted: Tue Dec 01, 2009 2:31 pm
				by netguyjoel
				As Fat Bastard would say...
"OOOOHHHH, Drop dead sexy"  
 
 
I LOVE the new look!   
 
 
Gonna give the preset contest a try...I have a few aces in the hole, I'm about to leverage.... 

 
			
					
				Re: Sonic Core Modular IV
				Posted: Tue Dec 01, 2009 3:11 pm
				by HUROLURA
				CZ Osc ... Raah they did it before I found any trick to implement this with the SDK !!!
This is one of the feature I miss from the Scope platform.
Now I could sell my oldest gear  

  the Casio CZ-101.
Just imagine you have an oscillator providing PWM behaviour on non rectangle waveforms (sinus, morphing from saw up to saw down with triangle in the middle ...)
I just have to get that !!!
 
			
					
				Re: Sonic Core Modular IV
				Posted: Tue Dec 01, 2009 4:07 pm
				by Shroomz~>
				I wonder what the Flux Osc's are?
			 
			
					
				Re: Sonic Core Modular IV
				Posted: Tue Dec 01, 2009 4:17 pm
				by dawman
				I emailed Christpher LLoyd and he said it was actually an Analog Oscillator used in the infamous Flux Capacitor.
We have to place it in the shell at precisely the time the big second hand hits the 12 o'clock postition.
Flux.jpg
 
			
					
				Re: Sonic Core Modular IV
				Posted: Wed Dec 02, 2009 12:11 am
				by Leper
				Wow!! Sonic|Core is BACK!
			 
			
					
				Re: Sonic Core Modular IV
				Posted: Wed Dec 02, 2009 3:08 am
				by julian
				Shroomz~> wrote:I wonder what the Flux Osc's are?
think in the direction of something 'woggle bug' alike 

 
			
					
				Re: Sonic Core Modular IV
				Posted: Wed Dec 02, 2009 4:25 am
				by auricle
				julian wrote:Shroomz~> wrote:I wonder what the Flux Osc's are?
think in the direction of something 'woggle bug' alike 

 
Awesome! We just need the QMMG and the Maths to be represented and we're away!!!11!!!oneone!1 

 
			
					
				Re: Sonic Core Modular IV
				Posted: Wed Dec 02, 2009 11:46 am
				by netguyjoel
				Anyone download Mod IV or get keys yet...I emailed yesterday...still nothing...
			 
			
					
				Re: Sonic Core Modular IV
				Posted: Wed Dec 02, 2009 12:28 pm
				by dawman
				I should have explained something about S|C to you. They speak good English but write it in unique way.
They use a weird translator as the wording on the site says, availlable up from 15.12.
It was better expained in the email.
So they mean to say Available on 12/15.
For a buck and a half it's a sore dick deal.
			 
			
					
				Re: Sonic Core Modular IV
				Posted: Wed Dec 02, 2009 1:00 pm
				by HUROLURA
				So that's the reason why Clavia stopped producing the Nord Modular G2 !!!  
 
 
The competition was to hard versus all the potential of Modular 2/III/IV + Flexor + Zarg RD modules + SpaceF modules + all the free additionnal one.
Roy, I think you will have to upgrade your already beautifull website  

 
			
					
				Re: Sonic Core Modular IV
				Posted: Wed Dec 02, 2009 5:44 pm
				by Leper
				stardust wrote:Seems that they are serious now.
I know! I was just telling at0m how it feels like it's the old SFP 3.1c days again! Scope v5 and Mod4 are epic moves by Crea.. i mean Sonic|Core 
