Vector Resynthesis
One of the reasons for getting a DSP card was the hope I could do things an ordinary CPU couldn't. For example the idea of a Resynthesis engine interests me, this is very CPU intensive. What I would really love would be to do resynthesis in a similar way to how Vector synthesis works - only instead of using wave samples you would have a number of resynthesised samples and be able to morph between them in realtime along a "vector" drawn along an XY axis (or even better a 3D axis). At the moment only Kyma offers this but surely it's more possible on Scope than it is using native processing?
that requires lots of memory. which we don't have.
j9k
j9k
computers read lips
http://sites.google.com/site/j9kj9kj9k/
http://sites.google.com/site/j9kj9kj9k/
Um no - but computers usually have some knocking aboutOn 2004-05-21 03:12, j9k wrote:
that requires lots of memory. which we don't have.
j9k

Even an additive synth would be a good start.
<font size=-1>[ This Message was edited by: Kymeia on 2004-05-21 11:29 ]</font>
- ChrisWerner
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<a href="http://www.planetz2.de/pz2/pulsar/devic ... 0Synth.zip"> additive Synth </a>On 2004-05-21 11:28, Kymeia wrote:Even an additive synth would be a good start.
<font size=-1>[ This Message was edited by: Kymeia on 2004-05-21 11:29 ]</font>
thanks - uh what is this? Is it for modular or a standalone freeby?On 2004-05-21 11:52, ChrisWerner wrote:On 2004-05-21 11:28, Kymeia wrote:<a href="http://www.planetz2.de/pz2/pulsar/devic ... 0Synth.zip"> additive Synth </a>Even an additive synth would be a good start.
<font size=-1>[ This Message was edited by: Kymeia on 2004-05-21 11:29 ]</font>
more has been done with less
https://soundcloud.com/at0m-studio
https://soundcloud.com/at0m-studio