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Posted: Fri Feb 13, 2004 1:30 am
by brain1
<a name="planetz-file"></a><a href="http://www.planetz.com/Pulsar/files/dev ... .JPG"><img src="/forums/images/file_icon.gif" border="0" alt=" File"> File</a><BR> <a name="planetz-tag"></a>Price ($USD): 0<BR> <a name="planetz-tag"></a>Type: DSP Microphone<BR> _____________________________________<BR><BR> DSP Mic v.2.0 adds features and removes some unnecessary functions from previous version.(not yet available.)
* DSP Mic v1.0 is no longer available.

thanks to spacef for helpful tips.


<font size=-1>[ This Message was edited by: brain1 on 2004-05-14 00:15 ]</font><BR><BR><a name="planetz-fileimage"></a><IMG SRC="http://www.planetz.com/Pulsar/files/dev ... cv.2.0.JPG" BORDER="0">

Posted: Sat Feb 14, 2004 3:33 am
by bosone
this is a great ad useful device... but is it possible to disable the DSP usage for the uffect you are not using? it is very DSP hungry!!

Posted: Sat Feb 14, 2004 7:41 am
by Stige
This is good/useful one. But like Bosone said, perhaps saving DSP by disabling modules would be a good idea. Another suggestion: De-esser is usually a must have tool when working with vocals. Perhaps you could add one to this device :wink:.
Thinking the order of modules.. I'm always using EQ before compressor, because EQ can change dynamic characteristic noticeably. Using comp after EQ, you can achieve better control over dynamics. De-esser is the last tool in my vocal chain. Compressors (and EQ as well, if boosting hi freq.)strenghten all 'Sss' sounds, so keeping it as last, it gives best efficiency and 'finalizes' the vocal track.

Just my thoughts. Good work brain1

Posted: Sat Feb 14, 2004 11:41 am
by brain1
<font size=-1>[ This Message was edited by: brain1 on 2004-05-13 18:11 ]</font>

Posted: Sat Feb 14, 2004 12:32 pm
by Warp69
Hey,

regarding unload dsp's : http://www.planetz.com/forums/viewtopic ... orum=11&15

Kind regards

Posted: Sat Feb 14, 2004 2:24 pm
by brain1
thanks for the link warp69!

cheers

Posted: Sat Feb 14, 2004 7:56 pm
by spacef
(i also confirm what i said in this thread, about inserted effects/dsp, at least in sfp 3.1).

Posted: Sun Feb 15, 2004 7:09 am
by Stige
Hi

My personal opinion about the order of modules would be like this:
INPUT LEVEL KNOB --> HI/LO CUT --> GATE --> TUBE (+output level knob for this module) --> EQ --> DE-ESSER --> VERB --> OUT LEVEL KNOB.

I would perhaps leave the TUNE and MULTI modules out of this device. Though delay unit with reverb would be very nice. Also reduction meters for compressor and de-esser would be great. Looking forward to see your further development :wink:

Posted: Sun Feb 15, 2004 11:08 am
by next to nothing
Seems like the best thing to do here is to ask mr.spacef how u can make users able to juggle the order of the modules (like in spacef multi insert)

Posted: Sun Feb 15, 2004 12:00 pm
by spacef
tss, tss, that's secret :wink: (should be found alone, no special trick there...)

<font size=-1>[ This Message was edited by: spacef on 2004-02-15 12:06 ]</font>

Posted: Mon Feb 16, 2004 12:36 pm
by astroman
doesn't load on 4 DSPs - intended ?

:sad: Tom

Posted: Mon Feb 16, 2004 2:34 pm
by roberflas
hi, it's a great idea.
In my opinion the audio chain must be like:
1.-Impedance adaptor with transfomr simulator, gain knob.
2.-Hi pass filter and tube simulator (a two valve stage simulator)
3.-Comp stage with soft, hard knee and mu detector.
4.- EQ, three band with analog feeling.
5.- Deesser compressor.
6.- Limiter with tape saturation and total gain knob.
All stages with in/out switches and VU's for gain and reduction levels.
Wiht and impedance adaptor with transform input you don't need Mic simulator anymore, this the goal in hi priced mic-preamps in market and a compresor with mu detector is the best way to treat a good voice.
Thank you for yor work.
Best regards

Posted: Mon Feb 16, 2004 4:08 pm
by brain1
"doesn't load on 4 DSPs - intended ? "

this is not intended- i am working on version that unloads dsp's when effect is not in use.

i will keep working to optimize this device and i'll post updates when i have newer working versions.
thanks for the feedback

regards
brain1

Posted: Mon Feb 16, 2004 5:43 pm
by astroman
tnx, brain1 - it was of course with a little humorous intention :wink:
but I'd rather prefer the 'mic-shape' as an option only - those things tend to get annoying with time.

I have Ingo's little Fender amp sim, which takes 4 times as much screen estate as necessary and always distracts somehow, so I use it much less that it deserves.

From the DSP appetite of the device I assume you're serious with your approch - and the layout is a part of sales as well.
Some people get crazy from the light blue colors of a reverb alone :wink:

I do like those funny layouts, like the FreeMaryJane, Fender, your MicSim, Filther or the weird Delay 'tree' where red leave-'bowls' control the fx, but for dayly use those get tiresome.

just 2 personal cents - cheers, Tom

<font size=-1>[ This Message was edited by: astroman on 2004-02-16 17:47 ]</font>

Posted: Wed Feb 18, 2004 7:05 pm
by kwild
Why don't u improve the multi voice section?
For example.adding a pan pot for each voice and a modulation via LFO or even via Envelope Follower.Without a modulation the multiplied voices are too much "robotic" and fake.
U can made a very interesting device,something similar to the Waves Doubler a great DX plug-in usefull for tweak voices.
I use it a lot and an SFP improved version sounds very interesting for my productions.
Best regards.

http://www.kwild.com

Posted: Thu May 13, 2004 5:45 pm
by brain1
DSP Mic v.20 available soon - see original post

Posted: Fri May 14, 2004 3:25 pm
by kwild
the link don't works...check it!

http://www.kwild.com
http://www.balentia.com

Posted: Fri May 14, 2004 4:39 pm
by brain1
kwild - the link is only an image file- the DSP Mic 2.0 is not just yet ready - still working on a few challenges.

also - i am trying the pan ,envelope /lfo idea for the multi voice - but i am also needing a little help for this- haven't yet figured out how to route the signal into a working circuit- *any developers that know about modulating a signal with lfo or envelope's- please help -, it would be much appreciated for a tip on this..

thanks for all the help and useful tips and idea's - it makes being a DP rookie pretty fun- soon enough there will be alot more people developing with Scope too! vey exciting i think

Posted: Sat May 15, 2004 4:15 am
by kwild
OK.
I don't have experience as a developer and i can't help u for that,but i hope someone wants help you developing this interesting device.
Regards.

Posted: Sat May 15, 2004 5:20 am
by Warp69
Hey,

I need more information before Im able to help you out - What kind of modulation? Pitch, volume, pan or something else?

You should make you own modules, since LFO is a sync signal. You can use the MIX2 and SYNC MULTIPLY modules for pan and volume modulation.

Kind regards