SpaceF ECHO
- Ben Walker
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- Ben Walker
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- interloper
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- interloper
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I uderstand what you mean Decimator, and I am myself always in search for new weird thing, and i like to tweak knobs a lot ( and I do this 20h/24h since my first annoucement for this release).
But if I implement in this delay all that I'm thinking of, we will end up with something that can't even be loaded on a Scope card, and which would include so many buttons and knobs that it would become very difficult to manage, if not impossible.
So what I am trying to do, is to bring a sound, and features that makes it easy to integrate in insert slots, or the modular. So people can take advantage of other filters, those from Flexor for example, or other effects from any third party too. why not use other people filters.... I'm not in a competition to rule the world or something
I prefer to concentrate on the sound itself, and the few features that are not possible in the modular. And I can tell you that's already work, but also dsp intensive. I also had to remove a few things that were really cool (some distortion witha really nice sound) but as it was a "post" effect, it has been removed from the device, because it took a lot too much DSP.
I could have implemented ducking features, a fully working hi quality octaver etc... I removed all these and will rather make seperate devices that user will be able to load wherever they want, pre-post delay, or even without any delay.
Some effects, like the octaver, are also very frustrating to use inside a delay only, you would immediately want to use it standalone, not always with a delay (I am nottalking about the pitch modulation - which is a "2 octaves" octaver - which is still here, but as it is based on delays, it simply double the dsp use.... do you begin to see what i mean ? (fortunately, the picth modulation can be loaded off dsp).
The device - which is already dsp intensive when all features are activated - is not a replacement for your own imagination, it is impossible, rather it makes some task easier, bring a sound that can be interesting, privilege expression over millions of parameters etc.... If not, it would just be a super-modular-patch with one or two exclusive feature,and a lot of limitations due to the fact that it is in a device, and you cannot patch inside the algorythm.
So the approach is rather to make something original, simple, and which is open to further tweaking by the user, the way he wants to.
I hope you understand that .... Same goes with the graphics... let's have it simple. You want a ganja leave, but other would prefer a strawberry, or some cosmically transcendantal graphics ... this is endless.
Anyway, I'm trying to finish what I am doing (which represents what I cannot do with the current SFP system), and it is really quite a difficult task (I almost abandonned the development twice, for many reason, but I received support, like the comments on the mp3 that I posted here. That's may be the only reason why I'm trying to finish it.
At the end, it will be strictly a matter of taste. You like it or not, period.
It is just a delay....
ps ; If I could have unified all the parameter into one single knob, THAT would be something really fun and interesting
<font size=-1>[ This Message was edited by: spacef on 2003-10-27 18:46 ]</font>
<font size=-1>[ This Message was edited by: spacef on 2003-10-28 19:55 ]</font>
But if I implement in this delay all that I'm thinking of, we will end up with something that can't even be loaded on a Scope card, and which would include so many buttons and knobs that it would become very difficult to manage, if not impossible.
So what I am trying to do, is to bring a sound, and features that makes it easy to integrate in insert slots, or the modular. So people can take advantage of other filters, those from Flexor for example, or other effects from any third party too. why not use other people filters.... I'm not in a competition to rule the world or something

I prefer to concentrate on the sound itself, and the few features that are not possible in the modular. And I can tell you that's already work, but also dsp intensive. I also had to remove a few things that were really cool (some distortion witha really nice sound) but as it was a "post" effect, it has been removed from the device, because it took a lot too much DSP.
I could have implemented ducking features, a fully working hi quality octaver etc... I removed all these and will rather make seperate devices that user will be able to load wherever they want, pre-post delay, or even without any delay.
Some effects, like the octaver, are also very frustrating to use inside a delay only, you would immediately want to use it standalone, not always with a delay (I am nottalking about the pitch modulation - which is a "2 octaves" octaver - which is still here, but as it is based on delays, it simply double the dsp use.... do you begin to see what i mean ? (fortunately, the picth modulation can be loaded off dsp).
The device - which is already dsp intensive when all features are activated - is not a replacement for your own imagination, it is impossible, rather it makes some task easier, bring a sound that can be interesting, privilege expression over millions of parameters etc.... If not, it would just be a super-modular-patch with one or two exclusive feature,and a lot of limitations due to the fact that it is in a device, and you cannot patch inside the algorythm.
So the approach is rather to make something original, simple, and which is open to further tweaking by the user, the way he wants to.
I hope you understand that .... Same goes with the graphics... let's have it simple. You want a ganja leave, but other would prefer a strawberry, or some cosmically transcendantal graphics ... this is endless.
Anyway, I'm trying to finish what I am doing (which represents what I cannot do with the current SFP system), and it is really quite a difficult task (I almost abandonned the development twice, for many reason, but I received support, like the comments on the mp3 that I posted here. That's may be the only reason why I'm trying to finish it.
At the end, it will be strictly a matter of taste. You like it or not, period.
It is just a delay....
ps ; If I could have unified all the parameter into one single knob, THAT would be something really fun and interesting

<font size=-1>[ This Message was edited by: spacef on 2003-10-27 18:46 ]</font>
<font size=-1>[ This Message was edited by: spacef on 2003-10-28 19:55 ]</font>
Thanks for the lenghty explanation and clarification !
I understand the dilemmas now and again these damn DSP limitations ...
If we all had 30 DSPs it would be heaven, come on CW ! new Xmas deal : Powerpulsar + Scope SRB for the price of a Pulsar II !
I hoped you took the " best " of your experimentations : if a slight move makes a difference no problem here, especially if there are " interconnections " ...
Maybe you could release different versions that emphasize different approaches ... like the psy-fi effects bundle of Orbitone ?
Anyway, good luck and good sales !
Good night too !
" Feeeel the mighty hiiiighhhhh !! "
<font size=-1>[ This Message was edited by: decimator on 2003-10-27 18:13 ]</font>
I understand the dilemmas now and again these damn DSP limitations ...

If we all had 30 DSPs it would be heaven, come on CW ! new Xmas deal : Powerpulsar + Scope SRB for the price of a Pulsar II !

I hoped you took the " best " of your experimentations : if a slight move makes a difference no problem here, especially if there are " interconnections " ...
Maybe you could release different versions that emphasize different approaches ... like the psy-fi effects bundle of Orbitone ?
Anyway, good luck and good sales !
Good night too !
" Feeeel the mighty hiiiighhhhh !! "

<font size=-1>[ This Message was edited by: decimator on 2003-10-27 18:13 ]</font>
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- Joined: Sun Mar 25, 2001 4:00 pm
- Location: Canada/France
>>> What about a 'sample&hold' button?
Could you explain what you expect from this : something that just captures the parts you "sample" and then repeat it ?
I'm not sure I can do it (actually that's the kind of feature that I wouldn't even manage to use on a hardware device
Or may be I can do something like a "reverse mute" button but I am not sure that's exactly a sample & hold.
I'm finalizing compatibility test, the release could be for next week (I hope). There will be demo (with a little silence every X seconds, i think it's better than a Bleep)....
Cheers guys
<font size=-1>[ This Message was edited by: spacef on 2003-10-30 06:53 ]</font>
<font size=-1>[ This Message was edited by: spacef on 2003-10-30 07:31 ]</font>
Could you explain what you expect from this : something that just captures the parts you "sample" and then repeat it ?
I'm not sure I can do it (actually that's the kind of feature that I wouldn't even manage to use on a hardware device

Or may be I can do something like a "reverse mute" button but I am not sure that's exactly a sample & hold.
I'm finalizing compatibility test, the release could be for next week (I hope). There will be demo (with a little silence every X seconds, i think it's better than a Bleep)....
Cheers guys

<font size=-1>[ This Message was edited by: spacef on 2003-10-30 06:53 ]</font>
<font size=-1>[ This Message was edited by: spacef on 2003-10-30 07:31 ]</font>
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- Posts: 2310
- Joined: Sun Mar 25, 2001 4:00 pm
- Location: Canada/France
Yeah, imagine a foot switch that could sample& hold what's in the delay part.
If, let's say the delay is set to 1sec. well hold that 1sec and loop, then i could play with filters and stuff on it.
But, you have to let the dry sound go thru when holding. So you can dub-jam on the loop.
You can try this on the celmo's vintage line delay. But on celmo, there's no filter ->after<- the delay (which should also filters the feedback loop).
A real good example of this would be the very old BOSS Pitch-shifter digital delay.
I connected a footswitch on this and i can jam over the looping delay and even filter it.
<font size=-1>[ This Message was edited by: marcuspocus on 2003-10-30 09:06 ]</font>
If, let's say the delay is set to 1sec. well hold that 1sec and loop, then i could play with filters and stuff on it.
But, you have to let the dry sound go thru when holding. So you can dub-jam on the loop.
You can try this on the celmo's vintage line delay. But on celmo, there's no filter ->after<- the delay (which should also filters the feedback loop).
A real good example of this would be the very old BOSS Pitch-shifter digital delay.
I connected a footswitch on this and i can jam over the looping delay and even filter it.
<font size=-1>[ This Message was edited by: marcuspocus on 2003-10-30 09:06 ]</font>