
New Informations about the SDK
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I remembered hearing it was $35,000. Was I crazy?? 

Melodious Synth Radio
http://www.melodious-synth.com
Melodious synth music by Binary Sea
http://www.binary-sea.com
http://www.melodious-synth.com
Melodious synth music by Binary Sea
http://www.binary-sea.com
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OK, I was crazy...but it isn't just $299. That thing is only a piece of hardware (a DSP chip and some RAM) -- the developing software is called VisualDSP++ and costs anywhere from $2000-5000. That's still less than Scope D/P was selling for.
Well, I really hope we can lobby some developers to come to Scope.
Well, I really hope we can lobby some developers to come to Scope.

Melodious Synth Radio
http://www.melodious-synth.com
Melodious synth music by Binary Sea
http://www.binary-sea.com
http://www.melodious-synth.com
Melodious synth music by Binary Sea
http://www.binary-sea.com
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On 2004-04-30 22:17, Shayne White wrote:
OK, I was crazy...but it isn't just $299. That thing is only a piece of hardware (a DSP chip and some RAM) -- the developing software is called VisualDSP++ and costs anywhere from $2000-5000. That's still less than Scope D/P was selling for.
Well, I really hope we can lobby some developers to come to Scope.


Well as i mentioned "the expensive AD stuff" i also meant the VisualDSP *g*
The Hardware for itself is needed to run the VisualDSP but you need also the VisualDSP to program in a... erm... somehow easier way than hardcore assembler

So a really full SDK hits a score of about 12.000 Euro all in all (incl. a Scope card) and thats what i meant with expensive...


cheerz,
GenoX
Because there is no final word spoken...On 2004-05-01 03:26, MaoMusique wrote:
Hello,
Just a small calculation:
1Puslar II + 1Pulsar I + 1SRB = 14 DSP =~3500€/Dl = no SDK
1Scope 14DSP =~ 1500€/Dl = SDK ok
Why ?
It could be that a the freeSDK also works on a stacked DSP system... So to all 14+ DSP owners with no Scope/Powerpulsar... just wait and see what CW says...

cheerz,
GenoX
it is common practice to offer such kits at extremely low prices (sometimes even below production costs) for 'evaluation'. Imho the Analog kit even contains a limited version of the software.On 2004-04-30 22:17, Shayne White wrote:
...but it isn't just $299. That thing is only a piece of hardware (a DSP chip and some RAM) -- the developing software is called VisualDSP++ and costs anywhere from $2000-5000. ...
I dunno about restrictions, but while this stuff is generally intended as promotion by the chip suppliers - the Access Virus has it's roots in exactly such a kit

cheers, Tom
<font size=-1>[ This Message was edited by: astroman on 2004-05-01 06:40 ]</font>
- BingoTheClowno
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That was my impression too.it is common practice to offer such kits at extremely low prices (sometimes even below production costs) for 'evaluation'. Imho the Analog kit even contains a limited version of the software.
Does Scope DP, full version, include VisualDSP, or do we have to get the full version? Where is the info page about the full Scope DP on Creamware's page? Couple of months ago, when CW was still restructuring, someone (Ralph

VisualDSP is, as far as I understand, an IDE and compiler? Because there's also a freely available port of GCC for Sharc DSP's, but I don't know if it would be possible to write Atoms using any IDE, compiling it with GCC and using it with SCOPE (without the need for the development board)?
Maybe some of these links are of any interest?
http://www.eeglossary.com/sharc.htm
http://www.kvaleberg.com/g21.html
http://www.bdti.com/faq/3.htm
BTW, there even was a port of CSound for Sharc DSP's some time ago...
PS: For those that don't know what GCC is, it's an acronym for GNU C Compiler - but it's far more than that. GCC may not be the fastest compiler, but it sure is the most powerful, due to it's open frontend (language), backend (architecture) design. It allows you to compile C, C++, Fortran, Java, Assembler, D, Cobol, Pascal etc on x86, IA64, AMD64, MIPS, ARM, xScale, Sparc, PPC, Sharc etc, on almost every operating system available...
<font size=-1>[ This Message was edited by: wsippel on 2004-05-03 17:34 ]</font>
Maybe some of these links are of any interest?
http://www.eeglossary.com/sharc.htm
http://www.kvaleberg.com/g21.html
http://www.bdti.com/faq/3.htm
BTW, there even was a port of CSound for Sharc DSP's some time ago...
PS: For those that don't know what GCC is, it's an acronym for GNU C Compiler - but it's far more than that. GCC may not be the fastest compiler, but it sure is the most powerful, due to it's open frontend (language), backend (architecture) design. It allows you to compile C, C++, Fortran, Java, Assembler, D, Cobol, Pascal etc on x86, IA64, AMD64, MIPS, ARM, xScale, Sparc, PPC, Sharc etc, on almost every operating system available...
<font size=-1>[ This Message was edited by: wsippel on 2004-05-03 17:34 ]</font>
my information is mostely from the time when the German Keyboards reviewed DP by the making of the Saturn synth as an example project, but afaik only restrictions increased - not the basic software 
the 'regular' DP was (still is) similiar to Modular, but with a higher lever of details. The basic building blocks are called atoms.
if you wanted to create additional such modules (dsp assembler code plus a software 'wrapper' to use them in the DP environment) you had to licence a separate piece of software and THAT was very expensive back then.
Compared to the C language it must have been an assembler / linker app with an additional encryption and protection layer for commercial devices.
Visual DSP and Scope DP are basically intended for a similiar purpose but DP hides complexity and sacrifices control in favour of heavily reduced developement time (in ranges of 20-100 fold).
DP is limited, of course, but chances are that almost everything needed for a certain project is already 'on board' and it is highly specialized on audio.
That it doesn't need those infamous 'new atoms' to make a new sound has been approved by Adern's Flexor recently.
Imho there is a wide range of misunderstanding regarding the influence of those 'atoms' at the sound.
For those adventurous enough to dig into the low level stuff, I'd really suggest the Analog kit.
It's a good investment in private education, whatever you'll finally do with it.
my 2 cents, Tom

the 'regular' DP was (still is) similiar to Modular, but with a higher lever of details. The basic building blocks are called atoms.
if you wanted to create additional such modules (dsp assembler code plus a software 'wrapper' to use them in the DP environment) you had to licence a separate piece of software and THAT was very expensive back then.
Compared to the C language it must have been an assembler / linker app with an additional encryption and protection layer for commercial devices.
Visual DSP and Scope DP are basically intended for a similiar purpose but DP hides complexity and sacrifices control in favour of heavily reduced developement time (in ranges of 20-100 fold).
DP is limited, of course, but chances are that almost everything needed for a certain project is already 'on board' and it is highly specialized on audio.
That it doesn't need those infamous 'new atoms' to make a new sound has been approved by Adern's Flexor recently.
Imho there is a wide range of misunderstanding regarding the influence of those 'atoms' at the sound.
For those adventurous enough to dig into the low level stuff, I'd really suggest the Analog kit.
It's a good investment in private education, whatever you'll finally do with it.
my 2 cents, Tom
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I don't know what the license limiitations are, but if Scope is written in Java, and the atoms and SHARC code can be compiled by GCC, I doubt it'd be very difficult (for someone well versed in such things) to build a plug-in for the Eclipse IDE that could tie together VisualDSP and less visual things like the SHARC native language development.
I'm hoping to start learning how to use these things (for Notes and Websphere) but am not there yet... Just planting seeds. Anyone?
Sam
I'm hoping to start learning how to use these things (for Notes and Websphere) but am not there yet... Just planting seeds. Anyone?
Sam
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Sam, there's a misunderstanding - the Scope SDK doesn't deal with Sharc DSP assembly code at all.
The so called atoms are data blocks containing embedded code with unknown interface specs, probably encrypted to prevent peeking inside (and reverse engineering).
It's my personal guess from several facts, don't take it for granted.
cheers, Tom
The so called atoms are data blocks containing embedded code with unknown interface specs, probably encrypted to prevent peeking inside (and reverse engineering).
It's my personal guess from several facts, don't take it for granted.
cheers, Tom