Vector Resynthesis
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Kymeia
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One of the reasons for getting a DSP card was the hope I could do things an ordinary CPU couldn't. For example the idea of a Resynthesis engine interests me, this is very CPU intensive. What I would really love would be to do resynthesis in a similar way to how Vector synthesis works - only instead of using wave samples you would have a number of resynthesised samples and be able to morph between them in realtime along a "vector" drawn along an XY axis (or even better a 3D axis). At the moment only Kyma offers this but surely it's more possible on Scope than it is using native processing?
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j9k
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that requires lots of memory. which we don't have.
j9k
j9k
computers read lips
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Kymeia
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Um no - but computers usually have some knocking aboutOn 2004-05-21 03:12, j9k wrote:
that requires lots of memory. which we don't have.
j9k
Even an additive synth would be a good start.
<font size=-1>[ This Message was edited by: Kymeia on 2004-05-21 11:29 ]</font>
- ChrisWerner
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<a href="http://www.planetz2.de/pz2/pulsar/devic ... 0Synth.zip"> additive Synth </a>On 2004-05-21 11:28, Kymeia wrote:Even an additive synth would be a good start.
<font size=-1>[ This Message was edited by: Kymeia on 2004-05-21 11:29 ]</font>
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Kymeia
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thanks - uh what is this? Is it for modular or a standalone freeby?On 2004-05-21 11:52, ChrisWerner wrote:On 2004-05-21 11:28, Kymeia wrote:<a href="http://www.planetz2.de/pz2/pulsar/devic ... 0Synth.zip"> additive Synth </a>Even an additive synth would be a good start.
<font size=-1>[ This Message was edited by: Kymeia on 2004-05-21 11:29 ]</font>
- at0m
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more has been done with less
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- alfonso
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