dub style delay
Does anybody know how to achieve dub style delays, using SFP effects?
You know in reggae when they delay something and the delays get closer together over time and then disapear...
I read in a magazine that its done by looping the delay back on itself and then filtering the output (or something like that).
But i cant work out how to do it in SFP?
You know in reggae when they delay something and the delays get closer together over time and then disapear...
I read in a magazine that its done by looping the delay back on itself and then filtering the output (or something like that).
But i cant work out how to do it in SFP?
Try this modular patch as a starting point:
http://www.planetz.com/forums/viewtopic ... forum=15&3
(I hope you have mod2 or 3.. if not, why not?
)
peace
http://www.planetz.com/forums/viewtopic ... forum=15&3
(I hope you have mod2 or 3.. if not, why not?

peace
you mean how the delays get dirtier and dirtier over time, and sort of blur into one another. i dont think the delay time actually gets shorter but just appeaars to because of the smudging of the delay times by the tape.
what you need is a delay with distortion and/or waveshaping in the feedback loop
I had a device that did that but it requires no longer avaliable atoms and is out of date. i guess its time to dive back into scope and update RETRON delay for you
it used to do the trick nicely.
what you need is a delay with distortion and/or waveshaping in the feedback loop
I had a device that did that but it requires no longer avaliable atoms and is out of date. i guess its time to dive back into scope and update RETRON delay for you

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what about this: http://www.planetz.com/forums/viewtopic ... orum=10&69

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<font size=-1>[ This Message was edited by: King of Snake on 2003-12-07 13:43 ]</font>

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<font size=-1>[ This Message was edited by: King of Snake on 2003-12-07 13:43 ]</font>
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OK...thanks everybody, those effects look very tempting, but no money really does mean no money!
But i really wanted to just simulate the same effect using only the SFP effects which i have already e.g. delay and perhaps a filter.
I thought that there was a way of of wiring any delay to achieve this...after all there can't have been many creamware soundcards around in 1970's Kingston...
Perhaps this tape thing is the secret...
But i really wanted to just simulate the same effect using only the SFP effects which i have already e.g. delay and perhaps a filter.
I thought that there was a way of of wiring any delay to achieve this...after all there can't have been many creamware soundcards around in 1970's Kingston...
Perhaps this tape thing is the secret...
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If you want to try it with just the normal SFP effects, you could:
set up a delay effect as a send
put some sort of distortion and a filter on the return channel.
Automate (midi) the distortion to increase over time, and the (lowpass) filter to close over time.
Putting effects on your return channels is a nice trick anyway. Try it with flangers or phasers, to give your delayed sounds different sonic/spatial character from the original (dry) sound.
set up a delay effect as a send
put some sort of distortion and a filter on the return channel.
Automate (midi) the distortion to increase over time, and the (lowpass) filter to close over time.
Putting effects on your return channels is a nice trick anyway. Try it with flangers or phasers, to give your delayed sounds different sonic/spatial character from the original (dry) sound.
Maybe you can try messing around with Modular1. It's free: I think it can be downloaded from http://www.modularsynth.co.uk
It is very gacky and limited compared to Modular2/3 but it's usable for a lot of things.
peace
It is very gacky and limited compared to Modular2/3 but it's usable for a lot of things.
peace
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I thought it was an effect created by feeding back the delay output through a mixer back into the input of the delay. (That's how I've created it in the past). You have to be careful how much you pass back through, else Feedback City!astroman wrote:
actually 'dub style delays' were a bug which only later became a feature
Their strange rythmic pattern originated from tape bouncing of tracks.

Royston
that's how it's created today, obviously 
but in the early days of reel-to-reel recording they got a lot of artifacts from bouncing tracks - yeah, bouncing was a problem even 30 years ago
some producers considered this a new dimension in sound and even overstressed the unavoidable - which then became 'dub', as the name says from over'dub'bing tracks.
I remember this effect was constantly present on early tape recordings I did as a schoolboy
cheers, Tom

but in the early days of reel-to-reel recording they got a lot of artifacts from bouncing tracks - yeah, bouncing was a problem even 30 years ago

some producers considered this a new dimension in sound and even overstressed the unavoidable - which then became 'dub', as the name says from over'dub'bing tracks.
I remember this effect was constantly present on early tape recordings I did as a schoolboy

cheers, Tom
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