Since I am mostly concerned with my live gig for now this is how I get the projects to work for me.
Prowave needed to be semi-optimized so having the largest device in a project loaded first.
Since extra MIDI devices, and other controlling devices such as Modular use small amounts of DSP, I only have MIDI A Source Module & Headphone out as my start-up project.
Then I load Prowave w/ it's stock 2 voices.
Next I Load the STM132 X Mixer and assign it's DSP juice to chip # 7.
Open a preset that has all the effects I use, and try to make sure you don't go over 6600 in the left column of the DSP Meter.
Now I add whatever controllers I need to get Prowave happening so it's ready to play.
Now I can add B2003, and then it's controllers, then assign it to DSP # 8.
Now go to XOR # 1 and leave it at default polyphony and add controllers.
Repeat this for XOR # 2.
Then I add one of the SE-1's into the project window.
Now I add the polyphony to the synths starting w/ Prowave.
Here's the tricky part though. If you see an optimize window while raising the poly on Prowave this is fine. But on the second pop up, avoid raising the poly and take XOR # 1 and assign it the lowest number ( usually 290 ) in the left column.
Go back and raise PWave's poly to where you want it. Once I get Pwave's poly to where I want it I can assign and make all changes accordingly. XOR's get their polyphony settings and then I am done. To make sure I have no issues I save the project with all synths polyphony at their default voices. When I open the project next time I raise the poly on Prowave first, then the XOR's.
I still only use 50% of the DSP power. This is where I start seeing troubles if I add another synth, so this is all I need for now. Once the 3rd party guys get SDK and can work on their devices I am confident these synths will use poly and DSP like the MiniMax and Prodyssey do. 16 voice poly on those is easy and uses a normal amount of juice.
I know I can work fine the way I am right now, so throughout the upcoming year things will get festive as new developers and optimized stuff from 3rd party guys becomes available.
What's cool is this uses zero CPU according to my meters, so when I start loading up sampled instruments in Bidule using Gigastudio and Kontakt 3.0, I can stack and load until everything I need is completed. After that I simply add different amounts of reverb using my AUX channel, and usually don't need any EQ's but have plenty of juice left over if I need more effects.
Happy Camper..
