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1. About Page for patches. Like the shareware devices have, e.g. Ingo's "Guitar Amp".
:algorhythm:
2. Custom Oscillators, e.g. John Bowens "Pro One", "Rotor", Nicolas Choukroun "Analogy".
a joint endeavor. :algorhythm:
3. Granulation as an effect or synthesis type. :algorhythm:
4. Improvements to our collection of sequencers:
- Ability to display 32 steps via 16/32 button :spirit:
- Ability to output discrete note, velocity and controller data
outside of patches via the sequencers *see idea #6*. Or perhaps
just have a midi out on each sequencer which one could hook up
easily to the midi out. :subhuman:
- Ability to "tab" between fields/controls (maybe hold a key combo for e.g. shft+tab,
to tab through one or the other). For quicker data entry, or something similar to the
way the MDS functions with arrowwing and the spacebar. :Spirit,castol:
- Ability to set midi channel output numbers per track (would mean that
sequencer modules would be independent of the global patch channel). :madmod:
- Ability to set on a per track basis the note number, outputed. :alfonso:
- * Multiple midi outs (not sure i get the reasononing behind this?) :madmod:
- Continous pitch controls on the pitch sequencers (none of this semitone stuff).
:TonyR:
- A frequency readout for the pitch sequencers. You wouldn't necessarilly need one
for each step, just one which displayed the frequency whatever step you were
positioned at, from clicking on that steps control, or via tabing, or what have you.
:TonyR:
- Ability to program triplets into the sequencers. :TonyR:
5. An "Export to audio file" feature. :spirit:
6. A Modulator to Midi CC convertor module. So as to be able to
use modulators in a patch to modulate external mod patches, devices
or anything that can take midiinput (sequencers, external hardware, software).
Maybe a CC to Modulator module as well. :subhuman, MarlinSpike, castol:
7. Morphing Targets, like in the Nord Modulator.
And one control to rule them all!
We would need the ability to set the range, or start end of of modulation for each
parameter assigned to the morphing control.
Also, if we could say, have a module that does this, with actual
knobs, and mod inputs to control these "morphs" via modulation. :massus:
8. An Oscilloscope, for audio and mod signal sleuthing

:castol:
9. The ability to load Modular patches inside of patches (nested) and in insert slots:
- Patches once loaded (modular) would need to look like normal modules
and they would need to have i/o for gate, frequency, modulation,
etc., multiple amounts even. These extra i/o would need a seperate
module that you could hook into, or output of. :alfonso,castol:
10. A Quad Crossfade Module, ala the Yamaha Tg33 (or vectron,
wavestation). It would have 4 inputs and 2 mod inputs for the x, y axis,
with something aproximating Defex's Joystick controller he uses a lot in
his devices for controlling the crossfading manually. :castol:
11. Filter frequency controls which display pop up value windows for the exact
frequency they are tuned to, when one holds their pointer on top of the parameter.
Maybe just ditch numerical values all together and go for "real units" instead.
:kensuguro:
12. Interface abstratraction -- like the control surface that is built with reaktor
patches. "add this knob to my quick control surface". Built-in controller scale, and
ranging of incoming and outgoing data. Perhaps a joint venture with some hardware
controller developer? :six_wax:
13. A basic Waveshaping Module. :six_wax:
14. Easier ability to "wrap" modular patches into devices for Scope developers,
and maybe just maybe, a Small development pack (soft only) for much less than what Scope DP
costs (for e.g. $200-500 -vs- $6000 usd) to enable modular patches to be wrapped into
devices, with some sort of of custom interface. There would have to be some
limitations here, to keep scope viable. Which would be understandable. A new breed of developer would be born!
:junklight, BIT01:
15. Modulatable Delays -- change time via modulation input....smoothly, without clicking.
:six_wax:
16. Something approximating a 4 part (or more) cross-over network (mono and stereo
versions should be provided). Which one could use to split up an audio signal into band
limited parts.
The cross-over points perhaps could be modulated via mod input, or at the least
by midi.
A simple Delay line could be introduced after each band limitation, so you could introduce
each frequency range individually until you built up the complete sound.
:joeka, MarlinSpike:
17. * Audio/Modulation Patchbay for e.g. 8x3 (needs to be explained a bit more, for
myself at least). :joeka:
18. More Forgiving .WAV reader:
- Stereo .WAV support.
- Stereo .WAVs supported even in MONO Wave players - upon loading, it asks "Use
Left", "Use Right", or "Mix".
- Loading .WAV files even with header information which is saved by almost all
popular .WAV editors by default - and these won't load into Mod2.
:subhuman:
19. An Invertor Module. :castol:
20. Mixer more suited for modulation mixing (though not limited to) that has on a per
channel basis the ability to invert, & rectify ( +- full and half wave). :castol:
21. * Sort of in a similar vein as the "Morph Groups" suggestion. Say a 2, 4, 8 channel
mixer type module, with range limiting, rectification, and inversion on each input -
direct outputs for each adjacent input - a single control (knob). The control part of
the modules would come from a Single Knob with a mod input which would offset or scale
each coming input, going out. :castol:
22. Waveform Drawn Oscillator/Lfo:
There could be a drawing window, which would allow freeform drawing with the mouse
(maybe the mouse pointer changing to the pencil tool) Standard wave shapes could be
selected or a clear button would give a blank drawing area. Drawing over or
correcting the waveform overwrites the displayed waveform. A frequency controller
knob (it would be grand if it enabled positive and negative values / forward and
reverse playing of the waveform). All the other functions of the Multi LFO A. A smoothing
function would be nice, as well as a line drawing tool. :MarlinSpike:
23. * 3d waveform window, which could be played across different planes of the 3
dimmensions. Perhaps the waveform plane could be rotated by three midi assignable knobs
representing the (x,y,z) axis. Again with all the functions of the Multi LFO.
(needs to be explained a bit more). :MarlinSpike:
24. A bank of 8 sine waves, with a built-in mixer and frequency multiple per
oscillator, mixed to a single output. :castol:
25. The ability to Shift-Select Modules for movemant, and or select modules with a Bounding
Box. :castol:
26. The ability to scroll the modular when a module is dragged around
27. The abilty to like Opt-Ctrl click on a module (or group of modules), and
navigate to where one wants the module(s) to go and just click there. The
module(s) would be moved to this new location, or in the case of a group, the top
most left module would be placed at the point where one has clicked, and all the
rest would follow. :castol:
28. The ability to insert a label/name into the module, where the module name is. SpaceF's "text
modular" works great, but it takes up precious space. :castol:
29. Logic Modules. And, Or, Not, XoR....etc. :castol:
30. A Flip Flop module. Which would take two signals (or more) and switch between them via
a gate signal (logic on), maybe with the ability to change the behavior of the switching.
:castol:
31. Multisample Module with 2-3 velocity switched (or other) layers. :castol:
32. Sampler Module with ability to modulate via mod inputs and midi; loop start, end, and both
start and end together (slipped). As well as sample start, and end. :castol:
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<font size=-1>[ This Message was edited by: castol on 2002-04-14 06:20 ]</font>