Mike Goodwin wrote:Is there any documented explanation as to what gives the scope mixers there sound?
There's plenty of stuff to read on the web regarding Sharc DSP chip qualities and specs and the advantages of coding for them in the audio realm. To me the sound coming from Scope cards versus native based DAW's is, actually, as clear as night and day. Of course, both system's can sound awful in the right, or wrong, hands. I think SonicCore weren't too far wrong when they wrote on their new site.
"The employed SHARC DSP was specifically designed to perform high-resolution audio processing. It always processes the audio with a 32-bit resolution, and algorithms and parameters are computed with a floating-point resolution of even 40 bits. If there are no such powerful structures at hand, programmers will have to make compromises regarding the resolution (accuracy) again and again for performance purposes; so the weakest link in the processing chain will often determine the sound. With SHARCs, however, you never have to compromise: the highest resolution is maintained during the entire process without affecting the performance. You can hear it in the results."
- SonicCore site
Similarly Katz when he said,
"First, the DAW...yes, it may slice and dice, but does it sound good? Before you buy the latest cheap box, don't forget that it takes a lot of talent and man-hours to produce good DSP software. One man-year is not enough time to produce a set of good sounding equalizers, a software digital mixer, mature editing tools, and recording and overdubbing tools. In five man-years, a talented set of individuals can create a working, reasonably dependable software-based system, and in ten man-years, a very sophisticated system. The key word is talented. The company producing this gear must have the right combination of skilled DSP engineers, user interface engineers, alpha-test supervisors, beta test supervisors, and a sufficient beta tester user base to give feedback. Because every computer program has bugs, lots of them. The trick is to turn them into little bugs before the program makes it to the street, where those bugs'll bite you. For we're not creating word-processing documents here, we're trying to make high-fidelity music. One misplaced bug in DSP code can produce subtle, or severe sonic fatalities."
I know nothing about the innards of DSP workings. But I know what sounds OK.
Hope you enjoy working with your new options.
ns