Yesterday I though about why there are no new approaches to reach that goal...
Especially with digital information....
All compressors I know so far work like shown in the following picture:
But in general I think it has 3 main bad components:
(1) pumping at heavy compression setting and lower treshold levels....
(2) signals below the treshold get the strongest "relativ" boost
(3) headroom loss due to heavy compression and normalising process in digital world leads to quality loss (okay not big)
after normalsing the compressed signal should have a curve like this:
right?
I thought some time about this and came to the conclusion that it should be possible to do a more satisfieing compression algorithm design for an even smoother sound result:
I think this would have some main advantages:
(1) smoother compression over the whole dynamic range, not only in the upper range
(2) no more need for attack and release parameters, as there is no hard cutting treshold line
(3) no headroom loss if correct programmed
I`m not sure, this may be compete bullshit, but im interested in some other opinions...