Random Patch Genertor For Mod Synth
- braincell
- Posts: 5943
- Joined: Thu Sep 13, 2001 4:00 pm
- Location: Washington DC
Random Patch Genertor For Mod Synth
The subject says it all. Nord G2 just released a random patch generator for the G2. Come on Creamware you can do it.
- alfonso
- Posts: 2225
- Joined: Sun Mar 25, 2001 4:00 pm
- Location: Fregene.
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- braincell
- Posts: 5943
- Joined: Thu Sep 13, 2001 4:00 pm
- Location: Washington DC
You need to see the way Nord did it. There are parent relationships, temp spots to drag the patches, integration with the 8 variations in a patch, a master control section and much more. It works with every patch.This makes it easy to make new variations. Your way would mean having to modify each patch. No, that would not be practical.
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djmicron
- Posts: 1181
- Joined: Wed Jul 23, 2003 4:00 pm
- Location: Milano
hi,
where can i get informations about it ?
I know the patch mutator, the patch adjuster and the randomizer function, but i don't know about a random patch generator.
What i mean is that every morphing or randomizing function is related to a prebuilt patch structure, so we can do something in the same direction by making modular patches following a scheme and adding some randomizing group...
where can i get informations about it ?
I know the patch mutator, the patch adjuster and the randomizer function, but i don't know about a random patch generator.
What i mean is that every morphing or randomizing function is related to a prebuilt patch structure, so we can do something in the same direction by making modular patches following a scheme and adding some randomizing group...