## Mod wheel, how do you do it?

Scope and XITE Development

Original topic on PlanetZ: https://forums.scopeusers.com/viewtopic.php?t=27103

#### Mod wheel, how do you do it?

Posted: Mon Mar 16, 2009 8:03 am
by Neutron
I seem to remember in my old scope DP there was an example synth with a mod wheel in it, (that one with the flames on i think?)
but now with SDK i do not see it. i just want to add a mod wheel amount to control some modulators, preferably without the actual animated modwheel graphic.
i searched for "wheel" in my scope SDK folder and dont see anything.

#### Re: Mod wheel, how do you do it?

Posted: Mon Mar 16, 2009 8:42 am
by Shroomz~>
You could just connect a pot or slider that's assigned CC1 through a controller modifier & set the curve to linear. The output from the controller modifier would then be connected to the gain pad of a mix module for attenuating the LFO or modulators.

#### Re: Mod wheel, how do you do it?

Posted: Mon Mar 16, 2009 8:48 am
by Neutron
I will try that, with an invisible pot. thanks.
i would like to look in one of the example synths and see if it is done that way. i still have my olds DP install cd, maybe i can install it on a different machine (so it wont screw up my drivers)

#### Re: Mod wheel, how do you do it?

Posted: Tue Mar 17, 2009 6:54 am
by spacef
blue synth has it... assign CC1 to LFO gain... that's it....

#### Re: Mod wheel, how do you do it?

Posted: Tue Mar 17, 2009 7:56 am
by Neutron
Thats a pretty simple mod wheel, but i get the picture

#### Re: Mod wheel, how do you do it?

Posted: Tue Mar 17, 2009 1:13 pm
by spacef
You were right , Inferno has one too... just didn't remember it...
yeah, basics, then you develop the more sophisticated aspects by yourself the way you want to