## a real time "time strech"!!!!!

Device/Module Wishlist

Original topic on PlanetZ: https://forums.scopeusers.com/viewtopic.php?t=8158

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Posted: Fri Jan 10, 2003 7:04 am
by nanoushka
this could be fine to put a time stretch
on auxe's of the table and use it as a normal effect!
squarepusher does and it sounds great!!!
listen to "go plastic" album, there is a wall of interresting real time treatments like this...

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Posted: Sat Jan 11, 2003 10:57 am
by ds-sound
Time, by nature, is a linear subject. If you wish to time-strech a certain channel, you'll have to hold its entire content in memory, a thing that's not 'really' a real-time function, even though it holds some of its properties.
Furthermore, If you wish to speed up a certain channel, this means that the sequencer you use will have to 'Feed' the pulsar inputs with data ahead of the cursors location, and that's hardly possible.
I'd be happy to hear about a technique or the technology that'll make your great suggestion possible.

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Posted: Sun Jan 12, 2003 9:31 pm
by nanoushka
so... i seen a time stretch on an eventide orville, but maybe i'm to optimistic about the creamware hardware power...

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Posted: Sun Jan 12, 2003 10:25 pm
by at0m
you are not. it only has to be done...

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Posted: Mon Jan 13, 2003 5:50 am
by ernest@303.nu
You can simulate 'realtime' time-stretching by feeding a sound into a delay and then increasing delay-time (midi controller) while the sound goes through the feedback circuit.
The SSB Delay is suitable for this, though it induces some clicking when changing delay times. But the results are pretty cool nevertheless

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Posted: Mon Jan 13, 2003 6:31 am
by nanoushka
thx, i will try this