## bmp-animation

Scope and XITE Development

Original topic on PlanetZ: https://forums.scopeusers.com/viewtopic.php?t=20688

#### bmp-animation

Posted: Sat Nov 18, 2006 7:03 pm
by stuff3d
I still have problem with animationen.
Think has done with single picture so far as described properly (format / title).
Mine action-wise with load is quite wrong.
Become on in English and in German post, so that me at least somebody understands.
From ground alpha channel problems I have aniationen as bmp rendered.
Mine action-wise is on the following to see speaking in images.
picture1: empty synth loading
picture2: Store enes make potentiometer
picture3: Pretend potentiometer
picture4: File search
picture5: Choice start picture
picture6: Now picture is to be seen,
so seems to fit format
picture7: Nevertheless, animation the old one remains!
Where lies here Mistake?
ich habe immer noch ein problem mit den animationen.
denke habe das mit den einzelbilder soweit wie beschrieben richtig gemacht (format / benennung).
meine vorgehensweise beim laden ist wohl falsch.
werde auf englisch und deutsch posten, damit mich wenigstens irgendjemand versteht.
aus dem grund der alpha channel probleme habe ich die aniationen als bmp grerändert.
meine vorgehensweise ist auf den folgenden bildern zu sehen.
bild1: empty synth laden
bild2: laden enes fertigen potis
bild3: markieren des potis
bild4: datei suchen
bild5: auswahl des start bildes
bild6: das bild ist nun zu sehen,
also scheint das format zu passen
bild7: beim betätigen des potis ist
im texturfenster das bild zu sehen,
die animation bleibt jedoch die alte!
wo liegt hier der fehler?

Attachments
    Unbenannt-1 Kopie.jpg (1.43 MiB) Viewed 2284 times

####

Posted: Sat Nov 18, 2006 10:36 pm
by djmicron
if i have understood,
first of all, if you need to use images with alpha channel, you must use tga's, because bitmaps are not recognized.
The second thing is, if you want to replace the design of a pot,
select the pot
go to the preview window
load a tga sequence by choosing "load bitmap"
in your example, you are replacing a pot with a fader, it should work, but just in case you want to replace the design of the existing faders, you will not need to use animations, but just the fader background and knob and you will be able to replace it by selecting single components on the gotree view and then loading bitmaps as above.
Here is an image of the pot replacing example:
here is an image of the gotree view for selecting single elements of a fader:
hope this is helpful..

####

Posted: Sat Nov 18, 2006 11:15 pm
by stuff3d
wahhhh...
Thank everlasting ones,
you have solved mine biggest problem!!!!