## Questions about developing modular modules.

Scope and XITE Development

Original topic on PlanetZ: https://forums.scopeusers.com/viewtopic.php?t=19174

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Posted: Fri Jun 02, 2006 6:39 am
by Shroomz~>
I've got a couple of theoretical questions for the Scope developers here:-
A:- Would it be possible to build a single modular module which is triple the width of a normal one, but still snaps into position in the Mod Shell with LHS horizontal & top/bottom vertical alignment?
B:- Would it be possible to build a modular module specifically designed with internal modulation routing which allows onboard patching within itself?
Thanks

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Posted: Fri Jun 02, 2006 6:52 am
by at0m
re: A - Not sure about these widths, I have not seen such 2U or 3U width modules yet.
re: B - check this mixing or switchingmatrix from j9k. The one with mixing is 8x8, and the switching one is euhm huge. These matrices can route all modulation sources to destinations, without reconnecting stuff and their settings can be stored in presets...

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Posted: Fri Jun 02, 2006 7:05 am
by Shroomz~>
Ok, thanks Atom. I still need an answer to A, but your answer to B confirms that what I have in mind would be theoretically possible (if the answer to A is 'yes'

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Posted: Fri Jun 02, 2006 9:59 am
by djmicron
i've made a try and it works.
For horizontal size it must be in multiples of 250 px, for vertical it must be multiple of 30 px.

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Posted: Fri Jun 02, 2006 12:24 pm
by Shroomz~>
YES !!!

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Posted: Sat Jun 03, 2006 7:21 am
by Shroomz~>
The idea of 2U or 3U wide modules really opens up the Scope of what could be built so to speak.

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Posted: Sat Jun 03, 2006 8:18 am
by Lima
Micron, have you tried smaller modules also? For example for modules of 1/2 U (125 pixel) that I think could be useful for single switches or other small stuff.

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Posted: Sat Jun 03, 2006 8:47 am
by Shroomz~>
Now you're talking Lima. That's a great idea too!! If it's possible, we are truely rocking with sigificantly pimping the modular.

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Posted: Sat Jun 03, 2006 9:00 am
by Shroomz~>
I don't think it's possible Lima

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Posted: Sat Jun 03, 2006 9:23 am
by djmicron

> On 2006-06-03 09:18, Lima wrote:
> Micron, have you tried smaller modules also? For example for modules of 1/2 U (125 pixel) that I think could be useful for single switches or other small stuff.

it is possible to do 125 px surfaces, but if opened from standard modular shells it will be used as a 250 px surface, so, it will be not possible to place 2 of them in the same row.
It is possible to create a new modular shell, with different snap values, such as 125.
I'm working on it...

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Posted: Sat Jun 03, 2006 10:26 am
by Shroomz~>
While we're on the subject, would a 62.5px snap be possible? This (62.5 or 125px snap) wouldn't or shouldn't be a very big deal for CW to include in an update for ModII & ModIII.
(if they'd be so kind)
(please CW)
(pretty please)

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Posted: Sat Jun 03, 2006 6:21 pm
by johnbowen
Shroomz,
For Scope DP, you can't enter any values that are with decimal points, therefore, 62.5 pixels shows up as just 62 (and that's what the window tries to use).
It's easy to change the ModularWindow to 125 x 15 (half of current Window grid) - I just made one here, but haven't tested it yet.
Of course, you'd also need some smaller modules to try it.....
cheers,
john b.

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Posted: Sun Jun 04, 2006 4:28 am
by Shroomz~>

> On 2006-06-03 19:21, johnbowen wrote:
> For Scope DP, you can't enter any values that are with decimal points, therefore, 62.5 pixels shows up as just 62 (and that's what the window tries to use).

Ok thanks John. I sort of suspected that.

> It's easy to change the ModularWindow to 125 x 15 (half of current Window grid) - I just made one here, but haven't tested it yet.

Don't suppose you could PM me that or post it as a beta in devices John?

> Of course, you'd also need some smaller modules to try it.....

I'm sure someone will make them if the new mod shell you mention works & you can release it. Also if Micron's new hosts can snap to 125px they'll be compatable. It sounds like he may be working on that.
cheers

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Posted: Sun Jun 04, 2006 6:48 am
by Shroomz~>
This could be really cool. You could build modules in this sort of format.

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Posted: Sun Jun 04, 2006 9:30 am
by Shroomz~>
John, Micron, we've been thinking about this in more depth & if you guys can make the snap on the modular shells 25px horizontal & 30px vertical, it would make a lot of sense to do so. With those snap settings, modules could be made which are (for example) 25, 50, 75, 100, 125, 150, 175 etc etc pixels wide. This would give designers of modules similar horizontal module width options as they currently have vertically.

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Posted: Sun Jun 04, 2006 12:17 pm
by Shroomz~>
*ED*

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Posted: Sun Jun 04, 2006 9:41 pm
by ChrisWerner
Would it be possible to enlarge the MRC too?
16 remote points are often not enough?
Could be difficult to do this, though.
Great idea to enlarge the modules.

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Posted: Mon Jun 05, 2006 1:21 am
by Shroomz~>
Chris, the OSC design above would require 5 existing oscillators, making it somewhat smaller if someone builds it
Great idea to enlarge the MRC too !!

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Posted: Mon Jun 05, 2006 1:35 am
by ChrisWerner
My Oberheim attempt has five OSCs.
A beta should be there tomorrow.

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Posted: Mon Jun 05, 2006 4:35 am
by Shroomz~>
Cool
Hey, it would be cool to pack the MRC with a nicer higher res pot animation too.

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Posted: Tue Jun 06, 2006 11:35 am
by johnbowen

> Don't suppose you could PM me that or post it as a beta in devices John?

I have posted it in the Devices section:
https://forums.scopeusers.com/viewtopic ... &0&start=0
regards,
John B.
p.s. for faster reponse, it's best to send me emails directly at johnbowen@bigplanet.com. I don't check the forum all that often.....

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Posted: Wed Jun 07, 2006 2:20 am
by Shroomz~>
John, you're a star!!
Just briefly tested the new modularwindow & it all seems to be working fine. Got at least a summers worth of design to do now. This really opens things up.
Thanks again.

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Posted: Wed Jun 07, 2006 8:37 am
by Lima
Exactly, Thanks A lot John!

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Posted: Fri Jun 09, 2006 11:30 am
by irrelevance

> On 2006-06-04 07:48, Shroomz wrote:
> This could be really cool. You could build modules in this sort of format.

Shroomz are those oscillators just graphics or real devs?
If real let us hear them!!

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Posted: Fri Jun 09, 2006 11:30 am
by irrelevance

> On 2006-06-04 07:48, Shroomz wrote:
> This could be really cool. You could build modules in this sort of format.

Shroomz are those oscillators just graphics or real devs?
If real let us hear them!!

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Posted: Fri Jun 09, 2006 11:55 am
by Shroomz~>
Somewhere in between right now